#ifndef __FRUSTUM_H
#define __FRUSTUM_H

#include <Windows.h>
#include <d3dx9.h>

class Frustum {
public:
	HRESULT Init();
	LPDIRECT3DVERTEXBUFFER9 getVertexBuffer() { return g_pVB; };
	void getWorldMatrix(D3DXMATRIXA16 *matWorld); 
	void Draw();
	void Cleanup();

private:
	LPDIRECT3DVERTEXBUFFER9 g_pVB;        // Buffer to hold vertices
	
};

#endif